Gil and Sarah Jaysmith have adventured from the quiet shores of Littlehampton, on the south coast of England, to the metropolis of Vancouver on the west coast of Canada. Are they ready for Canada? Is Canada ready for them? Read on and find out!

Thursday, May 5, 2011

Games and art

Thought:

TV and movies (and music) can turn their mood on a dime, or excavate an emotion to extraordinary depths - thanks to editing, which is a unique feature of recorded media. There can be an extraordinary intellectual and emotional thrill to the swift juxtaposition of compelling, contrasting images and sounds. (Watch the intro to Space:1999 if you don't believe me. And it's not like this technique was invented in 1975, or that it belongs there - you have no idea how pleased I was to see it crop up in the new Battlestar Galactica.)

Live theatre basically can't do this, because you can't completely recompose the scene in a split-second. I enjoyed some of the attempts in the play "Tear The Curtain" to innovate in this respect in Vancouver last year, using projected movie clips to show closeups of scenes being rendered live on stage, but unfortunately the form far outpaced the content... and that's about the only example that comes to mind, because it costs a fortune, and live theatre doesn't usually have that kind of money.

On the other hand, if you want to talk about a medium which does have the money... I work in computer games, where we often have budgets of $20-30m, and I find it fascinating that mainstream computer games, which can do this, and have the wherewithal... usually don't. Hence the striking, standout nature of the few which do, e.g. the G-Man visions in the Half-Life games.

Often the problem is a sadly pedestrian technical issue: the speed at which assets can be streamed from the disk means there are limits to how big a high-quality world you can build up and tear down in a split-second.

But games *can* cheaply cut the camera, change the lighting, edit the music - and all with the same perfect timing you'd expect from recorded media. They can also do the more languid, elegant effects like sweeping the light sources to suggest the fast passage of time while a character sits or lies still and ignores it... fading back and forth between two sequences set at different times in the same room, viewed in the same tracking shot*... and playing with localized time distortion, sharpening the focus on a single character in real time while the crowd blurs into motion, to suggest dissociation or isolation.

They can... they just don't. And isn't that a shame. Because this kind of experimentation with the reality of place and time, often relating it to a character's state of mind - lifting you out of the linear progression of time and using tricks and tools to force you to understand how reality appears to someone else, or to use paradox and impossibility to render emotions in your mind - is one of the things which for me defines and poeticises televisual art. And I think its absence in computer games is one reason why it's kinda easy for me to see Roger Ebert's point, and side with him in dismissing most games as 'not art', scratching my head and asking exactly when the medium will indicate an interest in being, or even the ability to be, 'art' in more than theory plus a handful of scattered examples - which are usually feted and derided in equal measure by people in the industry.

You can point at a number of brilliant storytelling tools used by TV shows in the last few years (the in-place flashbacks of Mad Men, the endings of Six Feet Under and The Sopranos, the tortured solipsism of Life On Mars, the increasingly sophisticated use of time as a weapon against the future - or to heal the past - in Doctor Who). But I'm not clear on where you would point to such innovation in storytelling in games - even in their cutscenes, let alone integrated into their gameplay - beyond the ever-reliable example of Braid (considerable spoilers here btw). To find previous examples of storytelling which has cleverly moved me, I think I'd have to go back as far as text adventures.

(This is not to discount the achieving of emotional effect through good writing presented straightforwardly - e.g. Beyond Good And Evil... spoilers there too, but if you do watch it, you'll probably note that the emotional content comes through despite old-fashioned graphics and slidey animations; the French know what they're doing. But the point is, it achieves the effect without innovation; it uses old tools well.)

Some argue that the imposition of storytelling in games is an attempt to make computer games something they're not, and that ultimately games allow the construction of your own narratives - and I think that's kinda true but also kinda useless in this discussion. Most people's narrative skills are pretty flimsy, and if they're being exercised during gameplay, they're going to be improvisational, and thus tend towards comedy. (Hardly anyone ever posts a sad YouTube clip about something which happened to them through "emergent gameplay in a sandbox environment", and adding an operatic soundtrack to something funny doesn't make it tragic.) There's not really such a thing as "improvisational tragedy", because tragedy relies far more on devices such as foreshadowing, which need planning. And tragedy, and our response to it, is where art truly lives. Hence the success of Braid - and for that matter Half-Life, which is amongst many other things the tragedy of Gordon Freeman (and which also, it's just struck me, might be the inspiration for Source Code, which is that rare thing, a tragedy which manages to extend itself into redemption).

It's not like I'm not fully convinced of the entertainment value of computer games, after thirty years playing and programming them - but entertainment isn't the same as art, and mainstream computer games aren't cutting it as art for me. Which is a bit lame, considering movies and TV had managed it by their fortieth birthday.

Thoughts?


* An otherwise dull FPS called Project Snowblind did this in one cutscene - it looked great.

11 comments:

Anonymous said...

Thіs ԁesіgn is steller! Yοu most certainly know hoω to kеep
a гeaԁer entertained. Between yοur wіt and
your viԁeοs, I was аlmoѕt moved to ѕtaгt my οwn blοg
(ωell, almost...HaНa!) Fantastic jοb.
I really enjoyеd what yоu had
to say, and more thаn that, hoω you presented іt.

Too сool!

Take a look at my weblog :: alexander method
Here is my blog post : hot stones therapy

Anonymous said...

Hеу therе! I know this iѕ kinda off topic but
I'd figured I'd аsk. Woulԁ you bе intеresteԁ іn tгаԁing
linkѕ or maybe guest wrіtіng a blog poѕt οг ѵicе-ѵerѕa?
My sіte cοveгs a lоt of thе same
tоpics аs yourѕ and I feel we coulԁ grеatly
benefіt from еach other. If you hаppen
to bе intеrеѕted feel fгee to
shoot me аn е-mаil. I lοоk foгωаrd to hearing from уou!
Wonderful blоg bу the waу!
Here is my weblog ; iphone battery

Anonymous said...

The relaxаtiοn of a swim Εrotic Massage uѕer has to
spеnd hеavily for inѕtalling a
swim in the cramped and not vеry wіdе.
The Gгeеn Peoρle Line of Fair Traԁe Organic Skin and erotic
masѕagе line include thе Gгeen
People Organic Dаily Ϻoisturizer, Olay Regenerist,
and Clinique's Daily Defense. Uma experi ncia mostra que as mulheres, quando procuram terapeutas t?

my web blog: tantra london

Anonymous said...

Prеtty seсtion of сontеnt.
Ӏ juѕt stumbled uρon your blog
anԁ in accession capіtal to asseгt that І get actually enjοyed
aсcount your blog ρoѕtѕ. Any wаy Ι will be subscгibing
to your augment anԁ even I aсhievеment you аcceѕs consistently rаpidly.


Also visit mу ωеbsite - iphone repair selangor

Anonymous said...

This is а topic that's near to my heart... Take care! Exactly where are your contact details though?

Look into my homepage ... ipad 3 screen repair bangsar

Anonymous said...

WOW just what Ι was looking for. Cаme hеrе by ѕеarchіng fоr a

Mу site - iphone repair malaysia

Anonymous said...

No mаttеr if some οnе
seaгches fοг his requіred thіng, thus he/she nеeds to be avаіlable that in dеtail,
thus that thing is maintаined over here.


Ηeгe is mу web-site: ipad repair selangor

Anonymous said...

Its not my first time to visit this site, i am browsing this web site dailly and obtain nice facts from here daily.


Look into my web-site - http://sexydatingonly.com

Anonymous said...

Hello would you mind letting me know which hosting company
you're working with? I've loaded your blog in 3 completely different internet browsers and I must say this blog
loads a lot faster then most. Can you suggest a good hosting provider at a honest price?
Many thanks, I appreciate it!

Review my weblog book of ra apk free download ()

Anonymous said...

Now I am going away to do my breakfast, afterward having my
breakfast coming again to read additional news.

Feel free to visit my site; book of ra kostenlos downloaden

Anonymous said...

dog insurance You can get immediate strategies to your questions, staying away from some concerns and miscalculations about coverage and much more.
Pet health insurance policies vary greatly from company to company and also can be customized for particular pets or families.